Archives For CubeCreate

Super Quick Update

November 27, 2010

It’s been quite some time since I finished writing a post so I figured I’d do a quick post to let people know I’m still alive and what I’ve been working on.

1. Most of my time is going to CubeCreate, a Free, Open-Source game engine based off Syntensity and Cube 2/Sauerbraten. We’re actually getting pretty close to our first release so I’ll be keeping people updated on how things are going.

2. I’ve been doing most of my work on Haven, the web application for managing CubeCreate content, servers, user accounts, etc. It’s been based on various Python web frameworks over the past year but we’re finally to our final destination, Pyramid. It’s the product of repoze.bfg and pylons developers merging their efforts and I can honestly say it is easily the best framework I’ve ever seen. It’s got amazing docs, great devs and is very feature complete without being Bloated.

3. I’ve also been doing extensive work organizing the CubeCreate community and playing firefighter with a couple conflicts that have arisen. We’re still a very small (but growing!) project so it can be difficult to avoid issues, but so far I feel we’re handling things splendidly and I’m quite pleased with the result. I’m also in discussion with various major community members working on ways to avoid conflicts in the future so we’re tackling the problem from all directions, not just hiding the symptoms.

I’ve still got plenty of projects on the table and CubeCreate is only getting better so stay tuned because I’ll be updating things more often!

CubeCreate Engine

August 6, 2010

CubeCreate is a fork of the Syntensity project with the aim of being a modern FOSS (Free/Open Source) game engine. It has recently had a large amount of work done to the build system and that work is now mostly complete.

I’m very pleased to say that the engine compiles and runs just fine. The CubeCreate team has worked up some useful docs on getting/compiling/running the engine over at the official CubeCreate Docs site. Note that it is still somewhat early on development and should be considered at an alpha state. You probably won’t notice any major direct differences from Syntensity however there are already some major strides being made.

If you’re interesting in contributing, please visit us on irc (Freenode #cubecreate), post on our forums (forum.cubecreate.com) or just leave a comment with a way to be contacted. Anyone can contribute, regardless of their skills and we are vitally in need of support. Artists, Documentation Writers, Mappers, Programmers, Sound Developers, Web Designers and anyone I’ve forgotten to list are all more then welcome.

On a slightly different note, Bios Interactive supports the development of this fork. From this point forward, all our previous Syntensity work will be transferred to CubeCreate.