Super Quick Update

November 27, 2010

It’s been quite some time since I finished writing a post so I figured I’d do a quick post to let people know I’m still alive and what I’ve been working on.

1. Most of my time is going to CubeCreate, a Free, Open-Source game engine based off Syntensity and Cube 2/Sauerbraten. We’re actually getting pretty close to our first release so I’ll be keeping people updated on how things are going.

2. I’ve been doing most of my work on Haven, the web application for managing CubeCreate content, servers, user accounts, etc. It’s been based on various Python web frameworks over the past year but we’re finally to our final destination, Pyramid. It’s the product of repoze.bfg and pylons developers merging their efforts and I can honestly say it is easily the best framework I’ve ever seen. It’s got amazing docs, great devs and is very feature complete without being Bloated.

3. I’ve also been doing extensive work organizing the CubeCreate community and playing firefighter with a couple conflicts that have arisen. We’re still a very small (but growing!) project so it can be difficult to avoid issues, but so far I feel we’re handling things splendidly and I’m quite pleased with the result. I’m also in discussion with various major community members working on ways to avoid conflicts in the future so we’re tackling the problem from all directions, not just hiding the symptoms.

I’ve still got plenty of projects on the table and CubeCreate is only getting better so stay tuned because I’ll be updating things more often!